<script language="JavaScript" src="/js/Kribi3DPlayer.js" type="text/javascript"></script>

    <script language="JavaScript" src="/js/gFunct.js" type="text/javascript"></script>

   

    <script language="JavaScript" type="text/javascript">

   

        var controlCount = 2;

        var loadedControls = 0;

        var opening = false;

        var opened = false;

        var version = -1;

 

        /* ------------------------------------------------------------ */

        /* This function is invoked every time the player sends a message to the

        * browser, we use it to intercept the Ready event which is sent when

        * the player is ready to accept commands and the ModelOpened event which is

        * sent when the model has been loaded. */

        function KribiPlayer_Tell(msg) {

            var player = document.getElementById("KribiPlayer");

            if (msg == "Ready") {

                // The player is ready to accept commands.

            } else if (msg == "ModelOpened") {

                // The model has been opened, initialize the camera and the page controls.

                opened = true;

                DefaultView_init();

            } else if (msg == "Refresh") {

            if ((loadedControls == controlCount) && !opening) {

                // Wait for all the controls to be opened, make sure that this will run only once.

                opening = true;

                player.Do("Model OpenAsync '" + FullModelsPath() + "Beach_BuildingV01_OP.kmo'");

                }

            }

        }

 

        /* ------------------------------------------------------------ */

        // Set default       

        function DefaultView_init() {

            var player = document.getElementById("KribiPlayer");

            // Set the camera to its initial position.

                  player.Do("Camera Position 31985.6,-5351.06,7335.43");

                  player.Do("Camera Orientation 294.683,9.4538,0");

                  player.Do("Camera FieldOfView 71.00");

            // Enable realistic rendering.

                  player.Do("Renderer Shading Realistic");

                  player.Do("RealisticLight[0] SunDirection 50,-1.0,0.5");

                  // Set tool

                  CameraOrbit();

                  $find("<%= slider_sun_direction.ClientID %>").set_value(50);

                  $find("<%= slider_ls_intensity.ClientID %>").set_value(10);

        }

 

        /* ------------------------------------------------------------ */

        // Function. 

        /* Change the sun position  */

        function SunDirection(value) {

            return ((value - 50.0) / 50.0).toString() + ",-1.0,0.5";

        }

 

        /* ------------------------------------------------------------ */

        // Event handlers.

        /* Increase the count of the 'loaded' global variable, this is used to

        * check when all the Telerik controls have been loaded before sending

        * commands to the player. */

        function HandleClientLoad() {

            loadedControls++;

        }

        /* ------------------------------------------------------------ */

        /* Change the sun position  */

        function HandleValueChange_sun_direction(sender, arg) {

            var player = document.getElementById("KribiPlayer");

            player.Do("RealisticLight[0] SunDirection " + SunDirection(sender.get_value()));

            document.getElementById("txt_sun_direction").value = sender.get_value();

        }

        /* ------------------------------------------------------------ */

        /* Change the LightSource Intensity  */

        function HandleValueChange_intensity(sender, arg) {

            var player = document.getElementById("KribiPlayer");

            player.Do("RealisticLight[0] Intensity " + (sender.get_value()/10));

            document.getElementById("txt_ls_intensity").value = sender.get_value()/10;

        }

 

        /* ------------------------------------------------------------ */

        // Tools

        function CameraOrbit() {

            // Make the camera orbit around the scene center.

            var player = document.getElementById("KribiPlayer");

            player.Do("Tool SetCurrent 'CameraOrbit'");

            player.Do("ToolsPreferences OrbitMode ObjectCenter");

        }