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The essential task in
the final phase of the
development of a 3D
rendering engine, much
like for a racing car
engine, is tuning for
the best possible
performances on actual
machines. After each
small change in the
program code, very
precise timings show us
the amount of speedup
achieved (if any). For
this purpose, we time
with a stopwatch the
rendering of a sequence
of images, the laps of
our racecourse.
For a given
version of the Kribi 3D
Engine, these timings
can also be used to
compare the performances
of diverse computers,
i.e. our stopwatch can
be used as a benchmark
application.
Since the first phase of
the Kribi Engine V1.0 in
Q'2001 we have released
beta version of
benchmarking software to
a large group of
betatesters, all around
the world. In parallel
with our most important
task, enhancing the
Kribi Engine has evolved
following their remarks,
many thanks guys!
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