Interactive Tools
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Lighting
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Polygonal Modeling
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Light Source properties |
last update: 26 june 2011 |
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A light source casts a beam of light on an exact
point in the scene, similar to a spot light in a
theater. It is possible to have different light
sources in the model, each with its own intensity,
aperture and attenuation.
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In this example, the text boxes show
some values of the selected light source, such as its Aperture, Color
and intensity. The values can be directly modified and every variation
interactively updates the View. |
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Modifying the Light Source values |
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1) |
Left click first on the floodlight in the View whose
values are to be modified in order to select it; |
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2) |
Act on Aperture, Intensity and Softening sliders in
order to change the value. |
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Modifying the Light Source Color |
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1) |
Left click first on the floodlight in the View whose
color have to be modified in order to select it; |
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Click on the Color Icon in order to change the light
source's color. |
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Left click on a tripod
in the View to move a floodlight and while holding the left
mouse button, move the mouse vertically and horizontally to
change the position of the floodlight on the scene plane.
In order to move the light beam of a floodlight, left click
on the floodlight in the View and while holding the left button,
move the mouse vertically to raise or lower the light beam.
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The skeleton source code for the
above example web page is the following: |
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