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Kribi 3D Player Feature Lab
 
  • Interactive Tools
    • Camera Orbit
    • Camera Walk
    • Camera Rotate
    • Camera Move
    • Camera Zooming
    • Camera Clipping Plane
    • Object Move
    • Object Rotate
    • Object Sizing
  • Camera
  • Object
  • Instance Object
  • Experiencing Script
  • View
  • Background
  • Rendering
  • Colors
  • Pictures
  • Materials
  • Lighting
  • Animation
  • Polygonal Modeling
Light Source properties
last update: 26 june 2011
 
A light source casts a beam of light on an exact point in the scene, similar to a spot light in a theater. It is possible to have different light sources in the model, each with its own intensity, aperture and attenuation.
 
Wireframe Solid Textured Realistic
DefaultView
Enabled
Cast shadows
Color:
Blue Yellow Red White
Aperture
Softening
Intensity
 
 
 
In this example, the text boxes show some values of the selected light source, such as its Aperture, Color and intensity. The values can be directly modified and every variation interactively updates the View.
 
Modifying the Light Source values
 
 
  1) Left click first on the floodlight in the View whose values are to be modified in order to select it;
  2) Act on Aperture, Intensity and Softening sliders in order to change the value.
Modifying the Light Source Color
 
 
  1) Left click first on the floodlight in the View whose color have to be modified in order to select it;
  2) Click on the Color Icon in order to change the light source's color.
   
 
Left click on a tripod in the View to move a floodlight and while holding the left mouse button, move the mouse vertically and horizontally to change the position of the floodlight on the scene plane.  

In order to move the light beam of a floodlight, left click on the floodlight in the View and while holding the left button, move the mouse vertically to raise or lower the light beam.
 
Programming
The skeleton source code for the above example web page is the following:
 
 
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