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Resources Feature Lab Getting Started Basic Concepts Api’s References
Kribi 3D Player Feature Lab
 
  • Interactive Tools
    • Camera Orbit
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Material Texture Mapping
last update: 26 june 2011
 
The texture, also called texture map, is a bitmap Picture which is used to add a pattern to an object’s surface, like a transfer. Texture maps are useful to simulate different kinds of material. For example it is possible to use the image of a certain wood to give a floor a parquetted look, or the image of a brick to decorate a wall.
 
Wireframe Solid Textured Realistic
DefaultView
Pictures:
Amount
X scale
Y scale
 
 
 
This example show some Texture Map property values of the current Material and can directly be modified, with each variation interactively updating the View. In this case, the settings takes place on just one Material which is referred to as the current Material.
 
Modifying the Material Texture Map values
 
 
  1) Left click first on the toy in the View whose Material property values are to be modified in order to select it;
  2) Click on the Picture icons on the WEB page in order to choose the picture to be used as texture map;
  3) Act on Amount, X Scale and Y Scale sliders in order to change the value. 
 
Programming
The skeleton source code for the above example web page is the following:
 
 
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