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Kribi 3D Player Feature Lab
 
  • Interactive Tools
    • Camera Orbit
    • Camera Walk
    • Camera Rotate
    • Camera Move
    • Camera Zooming
    • Camera Clipping Plane
    • Object Move
    • Object Rotate
    • Object Sizing
  • Camera
  • Object
  • Instance Object
  • Experiencing Script
  • View
  • Background
  • Rendering
  • Colors
  • Pictures
  • Materials
  • Lighting
  • Animation
  • Polygonal Modeling
Camera Rotate tools
last update: 26 june 2011
 
The Camera Rotate tool acts on the rotation of the camera on itself, with the visual effect like the turning of a head.
 
Wireframe Solid Textured Realistic
DefaultView
Camera Look At Camera Roll
 
 
 
A Camera tool's action generally takes place in two steps. Click first on any point in the View or on the object itself and then, holding the left mouse button, perform the chosen tool action by moving the mouse. This way, the View gets constantly updated until the mouse button is released.
 
Using the Camera LookAt tool
 
 
1) Click on the Camera LookAt button;
2) Left click on any point in the View;
3) Perform the Camera Look At action while holding the left mouse button.  Following the vertical movements of the mouse, the camera rotates up and down, while it rotates left and right when following the horizontal movements.
   
 
When left clicking on any point on the displayed object, the camera rotates in order to bring the selected point to the center of the View.
Using the Camera Roll tool
 
 
1) Click on the Camera Roll button;
2) Left click on any point in the View;
3) Perform the Camera Roll action while holding the left mouse button. Following the horizontal movement of the mouse, the camera tilts left and right.
   
 
When left clicking on any point of the displayed object, the camera returns to the horizontal position.
 
Programming
The skeleton source code for the above example web page is the following:
 
 
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