Interactive Tools
Camera Orbit
Camera Walk
Camera Rotate
Camera Move
Camera Zooming
Camera Clipping Plane
Object Move
Object Rotate
Object Sizing
Camera
Camera Fit to View
Camera properties
Camera Steroscopy
Object
Instance Object
Experiencing Script
View
View Snapshot
View Full Screen
Background
Rendering
Shading modes
Antialiasing commands
Rendering properties
Colors
Pictures
Materials
Drag and Drop Materials
Material properties
Anisotropy Highlights
Texture Mapping
Bump Mapping
Reflection Mapping
Lighting
Animation
Polygonal Modeling
|
|
Camera Walk tools |
last update: 26 june 2011 |
|
With the Camera Walk tool it is possible to walk
around inside a model using the mouse to move the camera in the desired
direction; something very similar to the method often used in video
games.
|
|
|
|
|
 |
|
A Camera tool's action generally
takes place in two steps. Click first on any point in the View or on the
object itself and then, holding the left mouse button, perform the
chosen tool action by moving the mouse. This way, the View gets
constantly updated until the mouse button is released. |
|
 |
Using the Camera Walk tool |
|
 |
|
 |
1) |
Click on the Camera Walk button; |
2) |
Left click on any point in the View; |
3) |
Perform the Camera Walk action while holding the left
mouse button. Following the vertical movements of the
mouse, the camera moves forward and backward. The wider
the movement, the faster the camera movement. Following
the horizontal movements of the mouse, the camera
rotates left and right. The wider the movement, the
faster the rotation. |
Note:
Hold both right and left mouse buttons to
look up/down and left/right with vertical
and horizontal mouse movements. |
|
|
|
|
|
 |
|
The skeleton source code for the
above example web page is the following: |
|
|
|
|
|
|