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Material Bump Map
last update: 26 june 2011
 
The bump mapping is used to give an irregular and in relief appearance to an object’s surface using a bitmap picture.

The bump mapping uses the bitmap picture’s contrast to affect the relief of the surface; white areas appear to be protruding, while black areas are flatter. Maps shading from black to white give better results than those with more neat differences between the two colors.
 
Wireframe Solid Textured Realistic
DefaultView
Amount
 
 
 
This example show some Bump Map property values of the current Material and can directly be modified, with each variation interactively updating the View. In this case, the settings takes place on just one Material which is referred to as the current Material.
 
Modifying the Material Bump Map values
 
 
  1) Left click first on the toy in the View whose Material property values are to be modified in order to select it;
  2) Act on Amount slider in order to change the value. 
 
Programming
The skeleton source code for the above example web page is the following:
 
 
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