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Material Bump Map |
last update: 26 june 2011 |
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The bump mapping is used to give an irregular and in
relief appearance to an object’s surface using a bitmap
picture.
The bump mapping
uses the bitmap picture’s contrast to affect the relief of the surface;
white areas appear to be protruding, while black areas are flatter. Maps
shading from black to white give better results than those with more
neat differences between the two colors.
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This example show some Bump Map property
values of the current Material and can directly be modified,
with each variation
interactively updating the View. In this case, the settings takes place
on just one Material which is referred to as the current Material. |
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Modifying the Material Bump Map values |
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1) |
Left click first on the toy in the View
whose Material property values are to be modified in order to
select it; |
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2) |
Act on Amount slider in
order to change the value. |
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The skeleton source code for the
above example web page is the following: |
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