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Resources Feature Lab Getting Started Basic Concepts Api’s References
Kribi 3D Player Feature Lab
 
  • Interactive Tools
    • Camera Orbit
    • Camera Walk
    • Camera Rotate
    • Camera Move
    • Camera Zooming
    • Camera Clipping Plane
    • Object Move
    • Object Rotate
    • Object Sizing
  • Camera
  • Object
  • Instance Object
  • Experiencing Script
  • View
  • Background
  • Rendering
  • Colors
  • Pictures
  • Materials
  • Lighting
  • Animation
  • Polygonal Modeling
Shading modes
last update: 26 june 2011
 
A number of Rendering modes are available in order to display the scene. Objects can be displayed as a simple transparent wireframe or displayed with shading, lighting and materials..
 
DefaultView
Camera Look At
Shading Wireframe
Shading Solid
Shading Textured
Shading Realistic
 
 
Help
 
In this example, the Shading Commands can be directly performed and interactively updates the view. 
 
Using the Shading commands
 
 
1) Click on Wireframe Rendering, Flat Shading, Textured Shading and Realistic Shading to choose the Shading mode.
 
Programming
The skeleton source code for the above example web page is the following:
 
 
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