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Kribi 3D Player /New in this release

Kribi 3D Player
Ver. 3.12 12/07/2012
On the last release 3.11 we reached an important milestone on the optimization of the Kribi 3D real time rendering Engine by increasing the average speed on the 15%, while on this release some rendering leaks have been fixed and improved to get images of higher quality and realism.
Added
New Reflection Map Type (#687) 
  - Material ReflectionMapType API Reference >>

For your reflection maps you can now choose between two methods: sphere mapping (available in previous versions) or cube mapping (new). For example you can now use the same cubemap image for the background and the reflections as shown in the image below:
   
 
   
Improved
Enhanced Cast Shadows (#696)
  The previous version was suffering from light leaks (missing shadows) in some difficult cases. The renderer now use a more robust method for computing shadows, it fixes these issues and is now well suited for scenes with distant light sources.
   
 
 
Kribi 3D Player V.3.11 Kribi 3D Player V.3.12
   
   
Enhanced Texture Filtering  (#694)
  The renderer use a method known as "mipmapping" to combine good image quality and fast rendering. The previous version was using the same mipmap level for whole polygons and unpleasant artifacts were sometimes visible in scenes with big polygons covering a wide range of distances. This was particularly annoying with antialiasing turned off and when the camera was moving rapidly in a model. The new version now use the best suited mipmap level for each pixel of the final image, it solves the previous issues and give a better overall image quality with texture mapping.
   
 
 
Kribi 3D Player V.3.11 - Without Antialiasing Kribi 3D Player V.3.12 - Without Antialiasing
   
 
 
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