Inartis System
 
Products  Services  Purchase  Support  About Us  My Cart   
Resources Getting Started Basic Concepts Api’s References
Kribi 3D Player Feature Lab
  • Interactive Tools
    • Camera Orbit
    • Camera Walk
    • Camera Rotate
    • Camera Move
    • Camera Zooming
    • Camera Clipping Plane
    • Object Move
    • Object Rotate
    • Object Sizing
  • Camera
  • Object
  • Instance Object
  • Experiencing Script
  • View
  • Background
  • Rendering
  • Colors
  • Pictures
  • Materials
  • Lighting
  • Animation
  • Polygonal Modeling
Material Bump Map
last update: 26 june 2011
 
The bump mapping is used to give an irregular and in relief appearance to an object’s surface using a bitmap picture.

The bump mapping uses the bitmap picture’s contrast to affect the relief of the surface; white areas appear to be protruding, while black areas are flatter. Maps shading from black to white give better results than those with more neat differences between the two colors.
 
Wireframe Solid Textured Realistic
DefaultView
Amount
 
 
 
This example show some Bump Map property values of the current Material and can directly be modified, with each variation interactively updating the View. In this case, the settings takes place on just one Material which is referred to as the current Material.
 
Modifying the Material Bump Map values
 
 
  1) Left click first on the toy in the View whose Material property values are to be modified in order to select it;
  2) Act on Amount slider in order to change the value. 
 
Programming
The skeleton source code for the above example web page is the following:
 
 
 
  Kribi 3D Engine
   
  Kribi 3D Player
  Get Kribi 3D Player
  License
  Plug-in test page
  Release Notes
  Resources
  Feature Lab
  Basic Concepts
  Getting Started
  Api's References
  Services
  Kribi 3D Designer
  Download 90 day Trial
  Compare and Buy
  License
  Release Notes
  Product Faq
   
  About Inartis
  Contact Us
   
   
   
   
   
 
 
This site in other languages : Italiano
Copyrights © 2010-2012 Inartis Systems Srl. | PRIVACY | TERMS OF USE