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Kribi 3D Player Feature Lab
  • Interactive Tools
    • Camera Orbit
    • Camera Walk
    • Camera Rotate
    • Camera Move
    • Camera Zooming
    • Camera Clipping Plane
    • Object Move
    • Object Rotate
    • Object Sizing
  • Camera
  • Object
  • Instance Object
  • Experiencing Script
  • View
  • Background
  • Rendering
  • Colors
  • Pictures
  • Materials
  • Lighting
  • Animation
  • Polygonal Modeling
A scene rich in elements and textures, can sometimes be displayed not very accurately. Thanks to an advanced antialiasing 3D algorithm, the Kribi 3D Engine guarantees excellent results with very complex scenes. Even small and distant objects are accurately rendered and low resolution textures are enhanced as well. The result is a very sharp and clear image.

The adaptive nature of the algorithm makes it possible to render complex and large scale scenes using the antialiasing, with only a modest impact on performance. 
 
Wireframe Solid Textured Realistic
DefaultView
Camera Plane Move
Antialiasing:

Automatic
On
Off
 
 
Help
 
In this example, the model is made of a variety of skyscrapers, where the more distant ones are not very well defined. Thanks to the rendering with Antialiasing, the resulting image is sharper and clearer and the details of the more distant buildings are clearly visible.
 
Using the Antialiasing Command
 
 
  1) Click on Antialiasing ON, OFF, Auto to choose the antialiasing mode.
 
Programming
The skeleton source code for the above example web page is the following:
 
 
 
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