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Kribi 3D Player Feature Lab
  • Interactive Tools
    • Camera Orbit
    • Camera Walk
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Camera Walk tools
last update: 26 june 2011
 
With the Camera Walk tool it is possible to walk around inside a model using the mouse to move the camera in the desired direction; something very similar to the method often used in video games.
 
Wireframe Solid Textured Realistic
DefaultView


 ■   Ground Floor
 ■   First Floor
Camera Walk Camera Look At
 
 
 
A Camera tool's action generally takes place in two steps. Click first on any point in the View or on the object itself and then, holding the left mouse button, perform the chosen tool action by moving the mouse. This way, the View gets constantly updated until the mouse button is released.
 
Using the Camera Walk tool
 
 
1) Click on the Camera Walk button;
2) Left click on any point in the View;
3) Perform the Camera Walk action while holding the left mouse button. Following the vertical movements of the mouse, the camera moves forward and backward. The wider the movement, the faster the camera movement. Following the horizontal movements of the mouse, the camera rotates left and right. The wider the movement, the faster the rotation.
Note:

Hold both right and left mouse buttons to look up/down and left/right with vertical and horizontal mouse movements.
 
Programming
The skeleton source code for the above example web page is the following:
 
 
 
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