| Kribi 3D Feature Lab enables you to interactively experience and 
		 evaluate the newest and most expressive features and capabilities of 
		 Kribi 3D Player on-line. 
 The Kribi 3D Feature Lab is an excellent reference guide of JavaScript 
		 API functions, each example coming with a step-by-step tutorial and the 
		 commented source code.
 
 The Inartis development Team is constantly committed to getting better 
		 and adding more examples in the Kribi 3D Feature Lab.
 
 Get involved! Join us if you would like to receive regular updates. 
		 Register now !
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 | More than 40 Interactive Tools allow you to interact 
						easily with the scene with simple movements and mouse 
						clicks, such as for example change the Camera view, walk 
						in the scene videogame-style, move and edit objects, 
						materials and lights ... 
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 | Camera is essential for displaying your application 
						in the Player. Like a real Camera, it can be moved all 
						around objects, it can be moved and rotated to change 
						the view. Each camera property can be controlled 
						directly by mouse clicks or by script. 
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						|  | Objects |  
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 | The Object Manager Framework (OMF) Engine integrated 
						in Kribi 3D manages the interaction between the user and 
						the objects when complex interactive assemblies are 
						created; for example during the drag & drop of an object 
						in the View or during the handling of an object, when 
						moving it or snapping it with other objects. 
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						|  | Rendering |  
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 | The renderer is the most critical part of any 3D real 
						time application. It is in charge of all the 
						computations required to produce the displayed view. 
						Kribi 3D rendering engine is based on pure software 
						Kribi 3D Engine, which allows you to have control over 
						every component of the rendering such as lights, 
						shadows, reflections, materials. 
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						|  | Materials |  
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 | Change easily the material to an object by means of 
						simple Drag & Drop actions in an interactive way from a 
						HTML catalog. Materials are useful to improve the look 
						and the realism of an object, such as creating wood, 
						clear glass, textiles, plastics ... There are many 
						properties that define a material and all of them can be 
						set by script from the realized application. |  |  
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						|  | Lights |  
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 | Lighting adds atmosphere and ambience to the scene. 
						Use lights to illuminate objects in the scenes in order 
						to create the desired visual effects. There are 
						different types of lights and each of them performs 
						different effects: you can use them to simulate either 
						the sun, a reading lamp or spotlights, just to name a 
						few. 
 You can set light parameters to create specific 
						applications with lights.
 
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